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Water polo market rules

Please check the details of the water polo markets below.

Updated over 5 months ago

1x2

This is a market where you predict the outcome of a match from three options: Team A (win), Draw, or Team B (win).

If the match ends in a draw, only bets placed on Draw will be settled as a win.

Also,

for [nth period - 1x2], you predict the result only for the specified period.

Handicap

This is a market where you predict the outcome considering the selected handicap.

Example:

If Team A has a handicap of (-2.0), 2 points are subtracted from Team A’s score.

If the final score is 3–1, it becomes 1–1 after applying the handicap, resulting in a draw (push/refund).

When the handicap includes (.5), a decisive result always occurs, meaning there will be no draw (push).

Also,

for [n period - Handicap], you predict the result only for the specified period.

Total

This is a market where you predict whether the total points scored by both teams will be higher or lower than the set number.

Example:

Choose between Over 25.5 / Under 25.5.

Over 25.5: Win if 26 points or more.

Under 25.5: Win if 25 points or less.

Choose between Over 25 / Under 25.

Over 25: Win if 26 points or more.

Under 25: Win if 24 points or less.

*25 points result in a draw (push/refund).

Also,

for [nth period - Total], you predict the total points only for the specified period.

For [Team name Total], you predict the total points for the selected team only.

Double chance

This is a market where the bet wins if either of the two listed conditions is met.

Example:

If you select [Team name or Draw], your bet wins when the chosen team either wins or the match ends in a draw.

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