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Dota 2 Market Rules

Please check the details of the Dota 2 market below.

Updated over 5 months ago

Winner

Predict the winner between Player A and Player B.

If the match ends in a draw, your stake will be refunded.

Also,

for [n-th Map - Winner], only the result of the specified map is considered.

n map - total kills

Predict whether the total kills by both teams in the selected map will be higher or lower than the given number.

Example:

Select Over 290.5/Under 290.5

Over 290.5: Wins if 291 or more kills.

Under 290.5: Wins if 290 or fewer kills.

n map - first blood

Predict which team will score the first kill in the selected map.

Total maps

Predict whether the total number of maps won by both teams combined will be higher or lower than the given number.

Example:

Select Over 1.5/Under 1.5

Over 1.5: Wins if 2 or more maps are won.

Under 1.5: Wins if 1 or fewer maps are won.

Select Over 2/Under 2

Over 2: Wins if 3 or more maps are won.

Under 2: Wins if 1 or fewer maps are won.

*2 maps = draw (stake refunded)

Correct score (in maps)

Predict the exact final map score.

Example:

Select [2:1] to win if the final score is 2-1.

Select [1:2] to win if the final score is 1-2.

n map - race to n kills

Predict which team will reach the set number of kills first in the selected map.

Example:

For [1st Map - Race to 20 Kills], predict which team will reach 20 kills first in the first map.

If neither team reaches the target number of kills, the stake will be refunded.

First map - first tower

Predict which team will destroy the first tower in the selected map.

n map - winner & total kills

This market combines two predictions within the selected map:

- Winner of the map

- Total number of kills

Both predictions must be correct to win.

n map - first aegis

Predict which team will defeat the first boss and obtain the Aegis of the Immortal in the selected map.

n map - first barracks

Predict which team will destroy the first barracks in the selected map.

n map - who will make kill № n

Predict which team will achieve the specified number of kills in the selected map.

n map - kills odd/even

Predict whether the total number of kills in the selected map will be odd or even.

Team name wins at least one map

Predict whether the selected team will win at least one map during the match.

Example:

Yes: Wins if the team wins at least one map.

No: Wins if the team fails to win any map.

n map - beyond godlike

Predict whether any player from either team will achieve a Beyond Godlike streak in the selected map.

n map - ultra kill

Predict whether any player from either team will achieve an Ultra Kill in the selected map.

n map - rampage

Predict whether any player from either team will achieve a Rampage in the selected map.

n map - mega creeps

Predict whether either team will reach a Mega Creeps state in the selected map.

Total kills

Predict whether the total number of kills by both teams will be higher or lower than the given number.

Example:

Select Over 1.5/Under 1.5

Over 1.5: Wins if 2 or more kills.

Under 1.5: Wins if 1 or fewer kills.

Select Over 2/Under 2

Over 2: Wins if 3 or more kills.

Under 2: Wins if 1 or fewer kills.

*2 kills = draw (stake refunded)

Third map - total towers

Predict the total number of towers (defense structures) destroyed by both teams in the selected map.

n map - kill handicap

This is a market where you predict the outcome of the total kills considering the selected handicap.

Example:

For Team A (-2.0), 2 kills are subtracted from Team A’s total to determine the result.

If the kill score is 3–1 in favor of Team A, it becomes 1–1, resulting in a draw (refund).

If the handicap is (n.5), there will always be a decisive result, so no draw (refund).

n map - winner & map duration

This is a market where you combine:

・Winner of the selected map

・Map length

Both predictions must be correct.

Example:

If you select [Team A & Under 29], the bet wins if Team A wins the map AND the map ends within 28 rounds.

n map - total roshans

This is a market where you predict the total number of Roshan kills in the selected map.

n map - roshans handicap

This is a market where you predict the number of Roshan kills considering the selected handicap.

Example:

For Team A (-2.0), 2 kills are subtracted from Team A’s total to determine the result.

If the kill score is 3–1 for Team A, it becomes 1–1, resulting in a draw (refund).

If the handicap is (n.5), there will always be a decisive result, so no draw (refund).

n map - roshans 1x2

This is a market where you predict the number of Roshan kills:

Team A (Win) / Draw / Team B (Win)

If the match result is a draw, only bets on Draw will win.

n map - Team name total towers

This is a market where you predict the total number of towers (defense towers) destroyed by the selected team in the selected map.

Barracks handicap

This is a market where you predict the number of barracks destroyed considering the selected handicap.

Example:

For Team A (-2.0), 2 are subtracted from Team A’s total to determine the result.

If the score is 3–1 for Team A, it becomes 1–1, resulting in a draw (refund).

If the handicap is (n.5), a decisive result is guaranteed, so no draw (refund).

Also,

For [n-th map - barracks handicap], only the result of that specific map is used.

Barracks draw no bet

Predict the number of barracks destroyed in a match by choosing between Team A (win) or Team B (win).

If the match ends in a draw, the stake will be refunded.

Also,

for [nth map - barracks draw no bet], you predict only the result of the specified map.

Towers draw no bet

Predict the number of towers destroyed in a match by choosing between Team A (win) or Team B (win).

If the match ends in a draw, the stake will be refunded.

Also,

for [nth map - towers draw no bet], you predict only the result of the specified map.

Barracks 1x2

Predict the number of barracks destroyed in a match by choosing between Team A (win), Draw, or Team B (win).

If the match ends in a draw, only bets placed on Draw will win.

Also,

for [nth map - barracks 1x2], you predict only the result of the specified map.

n map - total barracks

Predict whether the number of barracks destroyed in the target map will be higher or lower than the set line.

Example:

Choose between Over 1.5 / Under 1.5

Over 1.5: wins with 2 or more

Under 1.5: wins with 1 or fewer

Choose between Over 2 / Under 2

Over 2: wins with 3 or more

Under 2: wins with 1 or fewer

*2 is a push (refund)

Towers handicap

Predict tower destruction count considering the selected handicap.

Example:

For (-2.0) Team A, subtract 2 points from Team A’s final score for the settlement.

If Team A wins 3–1, it becomes 1–1, resulting in a push (refund).

If the handicap is (n.5), there will always be a decisive outcome with no push (refund).

Also,

for [nth map - towers handicap], you predict only the result of the specified map.

Towers 1x2

Predict the number of towers destroyed in a match by choosing between Team A (win), Draw, or Team B (win).

If the match ends in a draw, only bets on Draw will win.

Also,

for [nth map - towers 1x2], you predict only the result of the specified map.

Kills 1x2

Predict the number of kills in the match by choosing from three options:

Team A (win), Draw, or Team B (win).

If the match ends in a draw, only bets placed on Draw will win.

n map - kills draw no bet

Predict the number of kills in the target map by choosing between

Team A (win) or Team B (win).

If the match ends in a draw, the stake will be refunded.

n map - barrack range

Predict the total number of barracks destroyed in the target map and which range it will fall into.

Example:

If you choose 0–1, your bet wins if the number of destroyed barracks is 0 or 1.

n map - kill range

Predict the kill count in the target map and which range it will fall into.

Example:

If you choose 0–1, your bet wins if the kill count is 0 or 1.

Also,

for [nth map – team name kill range], you predict only the result of the selected team.

n map - tower range

Predict the total number of towers destroyed in the target map and which range it will fall into.

Example:

If you choose 0–1, your bet wins if the number of destroyed towers is 0 or 1.

n map - Team name roshan range

Predict the number of Roshan kills for the selected team in the target map and which range it will fall into.

Example:

If you choose 0–1, your bet wins if the number of Roshan kills is 0 or 1.

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