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Football betting rules

Here are the details of football markets.

Updated over 6 months ago

1x2

A market where you predict the outcome of the match as

Team A (win), Draw, or Team B (win).

If the match ends in a draw, only bets on 'Draw' are settled as winning.

Also,

[1st Half - 1x2] refers to predicting the outcome of only the first half.

Double chance

A market where your bet wins if either of the two listed conditions is satisfied.

Example:

If you select [Team Name or Draw], your bet wins if the chosen team wins or if the match ends in a draw.

Also,

[1st Half - Double Chance] refers to predicting only the first-half outcome.

Total

A market where you predict whether the total number of goals scored by both teams will be over or under a set line.

Example:

Over 1.5 / Under 1.5

Over 1.5: Wins if 2 or more goals

Under 1.5: Wins if 1 or fewer goals

Over 2 / Under 2

Over 2: Wins if 3 or more goals

Under 2: Wins if 1 or fewer goals

*If the total is exactly 2, it is a push (refund).

Also,

[1st Half - Total] refers to predicting the total goals in the first half only.

[Team Name Total] refers to predicting the total goals of the specified team only.

Total (Asian)

This is a market where you predict whether the combined goals of both teams will be over or under the set line.

The basic rules are the same as the [Total] market, but n.25 and n.75 lines are split between the surrounding numbers.

For example, 2.25 is split into 2 and 2.5, while 2.75 is split into 2.5 and 3, with results applied accordingly.

Example:

If you select Over 2.25, it splits into Over 2 / Over 2.5:

Result 3+ goals: WIN (both win)

Result 2 goals: HALF LOSE (Over 2 = push, Over 2.5 = lose)

Result 1 or fewer: LOSE (both lose)

If you select Under 2.25, it splits into Under 2 / Under 2.5:

Result 3+ goals: LOSE (both lose)

Result 2 goals: HALF WIN (Under 2 = push, Under 2.5 = win)

Result 1 or fewer: WIN (both win)

* HALF LOSE: Half the stake is lost, half is refunded.

* HALF WIN: Half the stake wins, half is refunded. The payout = (half stake × odds) + half refund.

Also,

[1st Half - Total (Asian)] refers to predicting only the first-half total goals.

[Team Total (Asian)] refers to predicting the total goals for one specific team.

n-th goal

A market where you predict which team will score the n-th goal.

Also,

[1st Half - n-th Goal] refers to predicting which team will score the n-th goal before halftime.

Both teams to score

A market where you predict whether both teams will score.

[Yes] means both teams score, [No] means one or both teams do not.

Also,

[1st Half - Both Teams to Score] refers to predicting only the first-half result.

Draw no bet

A market where you predict the outcome of the match as either

Team A (win) or Team B (win).

If the match ends in a draw, the stake is refunded.

Also,

[1st Half - Draw No Bet] refers to predicting only the first-half result.

Handicap

A market where you predict the winner by applying the selected handicap.

Example:

(-2.0) Team A means 2 goals are subtracted from Team A’s score.

If the match ends 3-1 to Team A, the adjusted score is 1-1, resulting in a draw (stake refunded).

When the handicap is (n.5), the outcome will always be decisive, and no draw (refund) is possible.

Also,

[1st Half - Handicap] refers to predicting only the first-half result.

Handicap (Asian)

A market where you predict the outcome by applying the selected handicap.

The basic rules are the same as the [Handicap] market, but 1.25 and 1.75 lines are split between the surrounding numbers.

For example, 1.25 splits into 1 and 1.5, while 1.75 splits into 1.5 and 2, with results applied accordingly.

Example:

If you select (-1.75) Team A, it splits into (-1.5) Team A and (-2.0) Team A:

Win by 3+ goals: WIN (both lines win)

Win by 2 goals: HALF WIN (-1.5 line wins, -2.0 line = push)

Win by 1 or less: LOSE (both lose)

If you select (+1.75) Team B, it splits into (+1.5) Team B and (+2.0) Team B:

Win or lose by 1 goal: WIN (both win)

Lose by 2 goals: HALF LOSE (+1.5 = lose, +2.0 = push)

Lose by 3+ goals: LOSE (both lose)

* HALF LOSE: Half is a loss, half is a push → half of the stake refunded.

* HALF WIN: Half is a win, half is a push → payout = (half stake × odds) + half refund.

Also,

[1st Half - Handicap (Asian)] refers to predicting only the first-half result.

Corner 1x2

A market where you predict whether Team A (more corners), Draw (equal), or Team B (more corners) will have the most corners.

If the match ends in a draw, only bets on Draw win.

Also,

[1st Half - Corners 1x2] refers to predicting only the first-half corner kicks.

Total corners

A market where you predict whether the total number of corners taken by both teams will be over or under the set line.

Also,

[1st Half - Total Corners] refers to predicting only the first-half total corners.

[Team Total Corners] refers to predicting the total corners of a specific team.

1x2 & both teams to score

A combined market of:

・1x2 (match result)

・Both Teams to Score

Both predictions must be correct.

Also,

[1st Half - 1x2 & Both Teams to Score] refers to predicting the first-half result and whether both teams score in the first half.

Total & both teams to score

A combined market of:

・Total (goals)

・Both Teams to Score

Both predictions must be correct.

1x2 & total

A combined market of:

・1x2 (match result)

・Total (goals)

Both predictions must be correct.

Also,

[1st Half - 1x2 & Total] refers to predicting the first-half result and total goals.

Booking 1x2

This market predicts which team will have more bookings — Team A (more), Draw (equal), or Team B (more).
If the result is a draw, only bets on the draw will be settled as winners.
The booking count is calculated as follows:

- Booking count
Yellow card: 1 point
Red card: 2 points
*If a red card is shown due to the accumulation of yellow cards, it will not be counted as a red card. Therefore, a single player cannot receive more than two cards in total.*

*The following cards are not counted:*
- Cards shown during extra time are not included; only those from the regular 90 minutes (including injury time) are counted.
- Cards given to substituted players, the bench, or team staff (including the coach) are not counted.

Total bookings

This market predicts whether the total number of bookings will be higher or lower than the set number.
The booking count is calculated as follows:

- Booking count
Yellow card: 1 point
Red card: 2 points
*If a red card is shown due to the accumulation of yellow cards, it will not be counted as a red card. Therefore, a single player cannot receive more than two cards in total.*

*The following cards are not counted:*
- Only cards shown during the regular 90 minutes (including injury time) are counted; cards from extra time are excluded.
- Cards given to substituted players, the bench, or the coach are not counted.

Also,
[1st Half - Total Bookings] refers to predicting only bookings from the first half are considered.
[Team Name - Total Bookings] refers to predicting only bookings for the specified team are considered.

Sending off

This market predicts whether there will be a sending off (red card) during the match.

Also,
[Team Name - Sending Off] refers to predicting only to players from the specified team.

Both teams to score in both halves

A market where you predict whether both teams will score in both the first and second half.

Correct score

A market where you predict the exact score at the end of the match.

Examples: 1-0, 0-0, 1-1.

Also,

[1st Half - Correct Score] refers to predicting only the exact first-half score.

Will be a penalty

A market where you predict whether a penalty kick will be awarded during the match.

handicap 1:0

A market where one team is given a handicap and the outcome is determined with that adjustment.

If the adjusted result is a draw, only bets on Draw win.

Example:

[Handicap 1:0] → Team A is given 1 goal.

If the actual score is 1 - 2, the adjusted score is 2 - 2, so bets on (1:0) Draw win.

[Handicap 0:2] → Team B is given 2 goals.

If the actual score is 1 - 0, the adjusted score is 1 - 2, so bets on (0:2) Team B win.

Also,

[1st Half - Handicap 1:0] refers to predicting only the first-half result.

Odd/even

A market where you predict whether the total goals will be odd or even.

Examples:

Final score 2–1 (total 3) → Odd wins

Final score 2–2 (total 4) → Even wins

[1st Half - Odd/Even] refers to predicting only the first-half total goals as odd or even.

[Team A Odd/Even] refers to predicting only Team A’s total goals as odd or even.

Clean sheet

This market predicts whether a team will finish the match with a clean sheet (no goals conceded).

Example:
If the match between Team A and Team B ends 2–0,
Team A: Clean sheet achieved (win)
Team B: Clean sheet not achieved (loss)

If the score ends 0–0,
Both teams achieve a clean sheet (win).

Also,
[1st Half – Clean Sheet] refers to predicting only to the first half.

Team A clean sheet

A market where you predict whether the selected team will finish the match without conceding a goal.

Also,

[1st Half - Team Clean Sheet] refers to predicting only the first-half result.

Goal range

A market where you predict in which goal range the total score will fall.

Example:

Select 0-1 → If the match ends with 0 or 1 total goals, it wins.

Also,

[1st Half - Goal Range] refers to predicting the total goals in the first half.

[Team Goal Range] refers to predicting the total goals of a specific team.

1st half - any team winning margin

A market where you predict by how many goals the selected team will be leading at halftime.

[no goal] means no goals scored (0 - 0).

[score draw] means both teams score and the half ends in a draw (1 - 1, 2 - 2, etc.).

Exact goals

A market where you predict the exact number of goals.

Example:

Select [1] → If the score is 1-0 or 0-1 (1 total goal), it wins.

Select [2] → If the score is 2-0, 0-2, or 1-1 (2 total goals), it wins.

Also,

[1st Half - Exact Goals] refers to predicting the exact goals in the first half.

[Team Exact Goals] refers to predicting the exact goals of a specific team.

Double chance & total

A combined market of:

・Double Chance

・Total Goals

Both predictions must be correct.

Also,

[1st Half - Double Chance & Total] refers to predicting only the first-half result.

Win to nil

A market where you predict whether the selected team will win with a clean sheet.

Also,

[Team to Win to Nil] refers to predicting whether the selected team wins without conceding.

[1st Half - Team to Win to Nil] refers to predicting whether the selected team keeps a clean sheet in the first half and is winning.

Highest scoring half

A market where you predict whether more goals will be scored in the first half or the second half.

Corner handicap

A market where you predict which team will win more corners after applying the selected handicap.

Example:

(-2.0) Team A → 2 corners are subtracted from Team A’s total.

If Team A wins by exactly 2 corners, the adjusted result is 0-0 → Draw (refund).

Also,

[1st Half - Corner Handicap] refers to predicting only the first-half corners.

Corner range

A market where you predict in which range the total number of corners will fall.

Example:

Select 0-1 → Wins if the total number of corners is 0 or 1.

Also,

[1st Half - Corner Range] refers to predicting only first-half corners.

[Team Corner Range] refers to predicting only the corners of a specific team.

Odd/even corners

A market where you predict whether the total number of corners will be odd or even.

Also,

[1st Half - Odd/Even Corners] refers to predicting only the first-half corners as odd or even.

[Team Odd/Even Corners] refers to predicting only a specific team’s corners as odd or even.

1st half - Team name exact corners

A market where you predict the exact number of corners a team will take in the first half.

Corner handicap 1:0

A market where you predict which team will win more corners after applying a handicap.

If the adjusted result is a draw, only bets on Draw win.

Example:

[Corner Handicap 1:0] → Team A gets +1 corner.

If actual corners are 1 - 2, adjusted becomes 2 - 2 → (1:0) Draw wins.

[Corner Handicap 0:2] → Team B gets +2 corners.

If actual corners are 1 - 0, adjusted becomes 1 - 2 → (0:2) Team B wins.

First booking

A market where you predict which team will receive the first card.

Exact bookings

A market where you predict the exact number of cards shown in the match.

Also,

[1st Half - Exact Bookings] refers to predicting the exact number of cards in the first half.

First booking (draw no bet)

A market where you predict which team will receive the first card.

If no team receives a card and it ends in a draw, the stake is refunded.

Shots 1x2

A market where you predict shots: Team A (win), Draw, or Team B (win).

If the result is a draw, only bets on Draw win.

Total shots

A market where you predict whether the total number of shots will be over or under the set line.

Also,

[TeamA total shots] refers to predicting only that team’s shots.

Shots on goal 1x2

A market where you predict shots on target: Team A (win), Draw, or Team B (win).

If the result is a draw, only bets on Draw win.

Total shots on goal

A market where you predict whether the total shots on target will be over or under the set line.

Also,

[TeamA shots on goal] refers to predicting only that team’s shots on target.

Total fouls

A market where you predict whether the total fouls will be over or under the set line.

Also,

[TeamA total fouls] refers to predicting only that team’s fouls.

Total saves

A market where you predict whether the total saves by the goalkeeper will be over or under the set line.

Also,

[TeamA total saves] refers to predicting only that team’s saves.

Total goalkicks

A market where you predict whether the total goal kicks will be over or under the set line.

Also,

[TeamA total goalkicks] refers to predicting only that team’s goal kicks.

Total offsides

A market where you predict whether the total offsides will be over or under the set line.

Also,

[TeamA total offsides] refers to predicting only that team’s offsides.

Total throws-ins

A market where you predict whether the total throw-ins will be over or under the set line.

Also,

[TeamA total throw-ins] refers to predicting only that team’s throw-ins.

Will be an own goal

A market where you predict whether an own goal will occur.

Substitution player will score

A market where you predict whether a substitute player will score.

Will be scored a headed goal

A market where you predict whether a goal will be scored by a header.

Will be a hit in the post or crossbar

A market where you predict whether a shot will hit the post or crossbar.

Penalty or sending Off

A combined market where you predict if:

・A penalty will be awarded

・A red card will be given

If either occurs, the bet wins.

Player goals (incl. overtime)

A market where you predict the number of goals scored by a specific player.

Includes extra time.

Player assists (incl. overtime)

A market where you predict the number of assists by a specific player.

Includes extra time.

Player cards (incl. overtime)

This market predicts the number of cards (yellow or red) a specific player will receive.
The result includes cards shown during extra time.
The booking count is calculated as follows:

- Booking count
Yellow card: 1 point
Red card: 2 points
*If a red card is shown due to the accumulation of yellow cards, it will not be counted as a red card. Therefore, a single player cannot receive more than two cards in total.

*The following cards are not counted
- Only cards from the regular 90 minutes (including injury time) are counted; cards given during extra time are excluded.
- Cards given to substituted players, the bench, or the coach are not counted.

Player score or assist (incl. overtime)

A market where you predict whether the selected player will score or assist.

Includes extra time.

Player shots (incl. overtime)

A market where you predict the number of shots taken by the selected player.

Includes extra time.

Player shots on goal (incl. overtime)

A market where you predict the number of shots on goal by the selected player.

Includes extra time.

Player passes (incl. overtime)

A market where you predict the number of successful passes made by the selected player.

Includes extra time.

Player tackles (incl. overtime)

A market where you predict the number of tackles made by the selected player.

Includes extra time.

Player performance double (incl. overtime)

A market where you predict whether the selected player will achieve 2 specified conditions.

Both predictions must be correct.

Includes extra time.

Example:

In [Player Performance Double (Goals)] market,

if you select Player A [goals:1+ & Team A to win],

the bet wins if Player A scores at least 1 goal and Team A wins.

Player statistic double (incl. overtime)

A market where you predict whether the selected player will achieve 2 specified statistical conditions.

Both predictions must be correct.

Includes extra time.

Example:

In [Player Stats Double (Shots on Goal & Goals)] market,

if you select Player A [shots on goal:2+ & goals:1+],

the bet wins if Player A takes at least 2 shots on goal and scores at least 1 goal.

Player statistic triple (incl. overtime)

A market where you predict whether the selected player will achieve 3 specified conditions.

All predictions must be correct.

Includes extra time.

Example:

In [Player Stats Triple (Shots, Shots on Goal & Goals)] market,

if you select Player A [shots:3+ & shots on goal:2+ & goals:1+],

the bet wins if Player A makes at least 3 shots, 2 shots on goal, and scores at least 1 goal.

Player name total shots (incl. overtime)

This market predicts the total number of shots taken by the specified player during the match (including extra time).

Anytime goalscorer

This market predicts whether the specified player will score a goal during the match

Team name First goalscorer

A market where you predict which player will score the first goal for the selected team.

Also,

[Nth goal scorer] refers to predicting which player will score the specified goal number.

Example:

In [2nd goal scorer] market, you predict the player who will score the second goal of the match.

Last goalscorer

A market where you predict which player will score the last goal of the match.

Player to score n+

A market where you predict which player will score at least the specified number of goals.

Example:

In [Player to score 2+ goals] market, you predict the player to score 2 or more goals.

Head 2 Head (Shots)

A market where you predict which of the two players will attempt more shots.

Same game accumulators (incl. overtime)

A market where you predict whether all specified conditions will be achieved during the match.

All predictions must be correct.

Includes extra time.

Same game accumulators cross team (incl. overtime)

A market where you predict whether all specified conditions will be achieved during the match.

All predictions must be correct.

Includes extra time.

Which team to score

A market where you predict which team will score.

Last goal

A market where you predict which team will score last.

Team A no bet

A market where there is no betting option for Team A.

You choose between Draw or Team B (win).

If Team A wins, the stake is refunded.

Halftime/fulltime

A market where you predict both the halftime and fulltime results as

Team A (win), Draw, or Team B (win).

Team name to win both halves

A market where you predict whether the selected team will win in both the first half and the second half.

Team name to win either half

A market where you predict whether the selected team will win in either the first half or the second half.

Team name to score in both halves

A market where you predict whether the selected team will score in both the first half and the second half.

Double chance & both teams to score

A combined market of:

・Double Chance

・Both Teams to Score

Both predictions must be correct.

Also,

[1st Half - Double Chance (Match) & Both Teams to Score] refers to predicting only the first-half result.

Team name to score

A market where you predict whether the selected team will score.

Also,

[Team to Score in 1st Half] refers to predicting only first-half goals.

Any team to win

A market where you predict which team will win if the match does not end in a draw.

Extra time is not included unless stated.

Team name to win from behind

A market where you predict whether the selected team will concede a lead and still come back to win.

Score in both halves

A market where you predict whether the selected team will score in both halves.

Scored in both halves: Win

Scored in only 1 half: Lose

No goals: Lose

Win both halves

A market where you predict which team will win both the 1st and 2nd halves.

If either half ends in a draw, the bet loses.

Win either half

A market where you predict which team will win in either half (or both).

Win both halves: Win

Win only 1 half: Win

Draw both halves: Lose

Last team to score

A market where you predict which team will score last.

If no team scores, only bets on [No Goal] win.

Both teams to score 2 or more goals

A market where you predict whether both teams will each score 2 or more goals.

Team to score

A market where you predict whether the selected team will score.

No draw both teams to score

A market where you predict whether both teams will score and the match will not end in a draw.

Example:

Score 2-1: Win (both scored and not a draw)

Score 1-1: Lose (both scored but it’s a draw)

Score 0-3: Lose (one team did not score)

1x2 & first goal

A combined market of:

・1x2 (match result)

・First Goal

Both predictions must be correct.

Team A - Team B & Team C - Team D in matches 6 goals or more scored

A market where you predict whether there will be 6 or more total goals in the matches Team A vs Team B and Team C vs Team D.

Winner

A market where you predict the team that will win the league.

To Reach Final

A market where you predict the team that will reach the final of the league.

World Cup Winner 2026

A market where you predict the team that will win the 2026 FIFA World Cup.

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